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Companions that are dismissed from this point on return to the Lucky 38, not their original out-of-the-way area.
• Victor will notify the player that House has comped one the presidential suite, essentially a free permanent residence, and one large enough to fit all companions.
House [Lucky 38 on the Strip] Prereq -: Let Benny escape the Tops during "The House Always Wins I" Precedes: The House Always Wins III Optional: No Missable: No Reward -: 500 XP This quest begins by: • Talking to Mr. House after killing Benny for the chip • Automatically added during "Render Unto Caesar" quest House will express exasperation at the player for allowing Benny to leave, or appreciation for one's work ethic if the Chip was recovered (especially if one snubbed his invitation to do this).
If Benny flew the coop, this quest will finish near the end of "The House Always Wins II." |¯\_/¯|¯¯¯¯\|¯| |¯|________________________________________ | | |¯) ) (_) |¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |_| | ¯ /| | WK1B | THE HOUSE ALWAYS WINS II | | | | | |\ \| (¯) |______|_________________________________| |_| |_|_| \_)_| |_|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Client -: Mr.
The only difference, really, is whether one starts with the Platinum Chip.
This is fine and dandy if one's planning on helping House, but should one cross him later, those mechs can deliver a whole lotta hurt...
Basically, the latest delivery unlocks all securitrons' main weapons: missile and grenade launchers.
Supposing one did hand over the chip, there's an automatic basement scene where House sets up a demonstration.
Continuous refusal to hand over the chip will turn the securitrons hostile and fail House's questline.
The default payment for the return is 1000 caps, although if one didn't do the initial bargaining earlier in the quest, the [Barter 50] option to earn 250 extra caps appears.
Above the lootable cash room, one can find the Golden Gloves (unique boxing gloves) by a framed issue of Boxing Times.